I remember...

Updated: Nov 15, 2019

Magic: The Gathering. Where to begin?

I remember being able to play these cards...

I have been playing MTG competitively since 1998 – Tempest block. I used to go to the Sub Shop for Friday Night Magic games in Columbia, Missouri when I was a freshman in high school (yes, I’m that old). I still remember the old Type 1 games I would sign up for, thinking my mono-blue “control” variant would win games against the likes of Library of Alexandria, Scroll Rack and Thumbscrews. I lost terribly at first.

I remember thinking to myself that if I only had one more copy of Mox Diamond, I might be able to reliably cast Sliver Queen on Turn 4 and begin pumping out 3/3 slivers sheltered by my Glorious Crystalline Sliver friends. I remember, really beginning to tune my game and leaning on Aluren / Recycle combo in a UG variant with Man ‘O’ War and Tradewind Rider to begin winning consistently. I can still remember when Exodus dropped, and Equilibrium led way to Gilded Drake. I remember having enough time to eat my veggie sub on wheat before the next round, having dominated my previous opponent two games to zero.

I also remember when it all clicked…

I remember being absolutely floored by Kai Budde’s UR Trix deck running Illusions of Grandeur and Donate; it probably wasn’t until that point in Magic history that I truly saw the exceptional beauty of the game. It was so new, and so cutting edge, that it directly influenced the scope of future development cycles for the game. The deck dominated Pro Tour New Orleans in 2001.

I suppose the reason we have formed Land Say Go, is to give a voice to the real Magic players. Johnny’s, Spikes, and Timmy’s who truly love the game of Magic. Players who can see beyond the “mega-money-machine” into the depths of the compendium, wrangle the beauty of the game and want to explore its facets, ideologies, lore, and complex mechanics.

With so much content to curate, it is difficult to begin this conversation with you, the reader.

Land Say Go is going to take a social approach to this engagement with the MTG community. We are aiming at building a brand that is recognizable, that provides you with a voice and a platform, and most of all really emboldens our passion for the game as long-time MTG players.

We want to showcase the community in so far as highlighting the continued growth and contraction of the local game shops which ultimately unify the player base. We want to attend events, meet people, and become more competitive with you. Only through an in-depth review of expansions, waxing philosophical about the direction of the game, brewing new creations, and field testing those brews can we hope to make as significant an impact on the community at large as our predecessors have done.

The is no shortage of content regarding this game; there is no shortage of experts vying for your attention. There is no shortage of decklists on the internet. You probably can find superior content creators. You can find and follow experts and professionals lucky enough to be able to play this game as a full time career. You can find vast treasure troves of decklists (old and new) to sink your teeth into.

Land Say Go will never become an elitist community – but we aim to compete with the elites, and we aim to win.

As a “reader” myself, I can remember thinking that sometimes the content I was exposed to was out of touch with the common player. The biggest outlets act as force multipliers for the “business of Magic.” Having played the game long enough to understand that MTG is not an expensive hobby, it is refreshing to observe content creators that focus on budget or entry level decks that appeal to the competitive nature of the game. The point of sitting down to a game of Magic: The Gathering is to win after all.

Hopefully, the decks we introduce on a weekly basis start new conversations; hopefully, the strategies we discuss and deploy in the field make an impact on the mindset of the players at your local game store. Maybe we can impact MTG culture in a meaningful enough way that eventually we begin to see real diversity in the constructed formats?

I remember a time when Magic players were not pigeon-holed into meta decks, when the cool thing to do was try and break the mold and pilot decks that had no real chance of winning a national tournament but, dang it, it was fun to play. That is what Land Say Go is all about. We want to rekindle the flames of Bogardan, and board the Weatherlight together in search of New Frontiers to go spellslinging.

But it starts at the top, WOTC must have some meaningful conversations with their design teams. WOTC must consider broader more effective formats that reward true ingenuity and push the most creative deck-builders into new archetypes. Frankly, the business of Magic may be too far down the rails to divert the locomotion at this point, and it will be the players who eventually make the course correction.

Time will tell.

Our platform will expand to include much more than just blog posts, although these articles will serve as an entry point for the philosophical debates we will be experiencing through our various deck creations, field tests, and community interactions. The impact we hope to have on the community is a wholly positive one – one aimed at rekindling that “old time feel” and generating an interest in the game from a standpoint of fun and creativity.

Please remember, we want you to help us build our own meta and shake the unconditional pillars of the current tournament and local game shop meta.

This site and the Land Say Go team will always be committed to custom content development aimed at highlighting a love for Magic: The Gathering…

…and veggie subs on wheat.

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