• derek

Louis and Clark - Video Deck Tech

Folks, today I have a little bit of a hidden gem. We had to search deep through the uncharted waters of a Jund Explore list. I call this one, Louis and Clark.

Be sure to watch the deck tech for the full break down, but the basic combo is to land a Krenko, Tin Street Kingpin on a board with a Path of Discovery or two, hopefully pumping him up. If we are able to untap and swing in with Krenko, we are able to give all of the goblins he creates an explore trigger, ramping us into a giant army of 2/2s. When creating so many tokens, we are also able to weaponize that with our Wildgrowth Walkers, growing them out of control and gaining us metric ton of life.

We have a bunch of answers for control in the main with cards like Domri, Anarch of Bolas, and Vivien, Champion of the Wilds and even in the sideboard with answers like Cindervines, Rhythm of the Wild, and Shaper's Sanctuary. This deck is a blast to play, and with the power of its combo as well as its individual pieces, it can go toe to toe with some of the top tier lists.

What would I change about the list?

No too much, really. I'm honestly stuck between some combination of Vraska's Contempt, Duress, or Divest. Honestly, I think it just depends how your local meta shakes out. Vraska's Contempt was put in the sideboard with the anticipation that many people early one will be trying out super friends lists, thus giving us up to 8 answers with both the main and sideboards combined. However, that said, I could see running Duress in that slot instead. Being able to catch early counters or other problematic cards can be a great position for us while we then lose more answers for creature styled decks.

The other option mentioned above would be Divest. It becomes a decent answer against the early stack of the meta, which often times is Aggro. Another consideration for Divest is that it is a fantastic answer against cards like the God-Eternals, allowing us to get rid of them before they come down with their protection clause. Whether all 3 spaces need to be filled with just one of these spells is debatable; there could be a good combination of within those slots that could make more since.

Other considerations could be found from just playing and tweaking, perhaps the ratio of Assassin's Trophy to Collision//Colossus is off? The more game play data we can gather, the better our analysis will be. That said, this deck was a blast to play it, and its done some amazing work as is. If you like synergistic lists with lots of triggers, this is definitely the deck for you.

What do you guys think? Am I missing something that should be here? Leave your thoughts in the comments down below!

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