Rakdos Aggro - Best of One

Updated: Nov 15, 2019

An outstanding Best of One deck list - it just wins games.

Looks simple doesn't it? Seems like maybe it's too good to be true? This list is a meta-breaker folks. It thumps other aggro decks by playing better creatures, refilling your hand more efficiently, and using their resources against them. This Rakdos aggro list has the ability to also roll right over midrange decks by going under; most of the time your opponent won't know what hit them as you are finishing of the last couple points of damage. We are playing some of the best aggro creatures in the Standard meta - value heavy cards that have the ability to outpace interaction and board wipes. Most control matchups are not good against us, but there are instances where we crash the boards too quickly. Then the cadence is what is most important - steering our gameplan to one of patience and methodical combat steps.

Oh? You thought I was joking?

If you have been playing Magic for any determinant amount of time then you are aware that a proper aggro plan requires a proper curve. Our one drop cards are among the best in the format. Gutterbones is an acceptable recursive 2/1 creature that enters the battlefield tapped. When we deal damage we can bring him back if he is in the yard, and if he is discarded to a Regisaur because we are on the 7/6 dino plan, we get him back after our opponent slams a wipe.

Knight of the Ebon Legion is a fearsome beater, always feels great on turn one, and can quickly become too large for an opponent to remove without destruction spells if left unanswered. With some hands we end up going wide early, and resolving a Knight of the Ebon Legion main phase two can be excellent as it gains a +1/+1 counter during the endstep. Fervent Champion is a nasty card. Opening hands with two copies feel great and add substantial pressure to the board state. Most of the time the first strike ability is not equitable for our opponents to be putting up blocks, and we end up sinking critical damage early to finish the game on time.

Robbin' the Hood

Enter Robber of the Rich. This card should be far more popular than it is. Frankly, this deck is designed to maximize the value provided by this mythic, and I feel the disruption and tempo it provides our list is required. Listen, Cavalcade decks are all the rage, and how do they beat you? They flood the board with one power creatures, and they leverage Light Up the Stage to draw cards when they have dealt you damage. Several of their creatures have haste, sure, they may also be able to empty their hand faster than we can, maybe, but most of the time we are stealing their cards and using them against them. Best of all, the 2/2 body on the Robber makes it resilient against most red decks. It's about hitting early and often and getting lucky with our exiles.

Here's a sleeper, my friends. Stormfist Crusader is a dynamite addition to this deck! We are passively impacting our opponent's life total, we are drawing card (but so are they), and we are kicking off the additive benefits of our Spawn of Mayhem's much sooner than we otherwise would. It's also a menace creature, which means we get to occasionally sink some damage during combat. Interesting enough, I have found that our opponent's want the card draw so they will not actively remove this card from play even if they have the resources to do so. Fortunately, the ability triggers on OUR upkeep, not each player's upkeep or it would be strictly worse, and likely replaced with our copies of Light Up the Stage. Stormfist Crusader has been a real team player.

The Removal Suite

Murderous Rider is everywhere, I'm sure you're not surprised to see it included here - it's necessary to be able to remove planeswalker threats, but more than that, important to be able to swiftly deal with any early blockers that impede our pressure to the life total.

Bonecrusher Giant is Shock and big angry foot, all rolled into one. Being able to skirt red color protection has been beneficial in the off chance our opponent has protection from red or black, and we get hyper-beneficial combat exchanges when we can deal another two damage at instant speed. Remember, the goal is to sprint as fast as we can in straight line. Both of the cards help us do that effectively. Pro Tip: I often find myself leaving the Bonecrushers and Murderous Riders in exile to be able to bounce back when needed. They are a constant reminder to our opponent that they are welcome to wipe the board, but better be sure they have another wipe handy for a couple turns down the road.

Top End Finishers

If haven't had the pleasure of playing Spawn of Mayhem in a deck that is constructed to support the Spectacle ability of the card, then I highly recommend you take this list, build it, spend some wild cards if you have to in Arena for the Spawns, and get yourself some rank or wins. This card is so dynamite oriented, and by that I mean explosive, that sometimes it feels very unfair. When we are racing our opponent, this pulls us ahead because of the flying evasion, and it equitably trades with Questing Beast. It can get bigger than a Skarrgan Hellkite when we need it to, and Spawn of Mayhem keeps the pressure to the life total active. This card makes people scoop and takes over the game - especially in multiple copies.

I am aware that this deck evolved to include more spot removal and Embercleave. I feel like in a 3-round match that that evolution into Dinoblade is warranted, but in a best of one format, Rotting Regisaur just becomes a simplistic turn 3 play that demands spot removal, multiple blocks, or else it becomes a three turn clock. Remember, we are running Gutterbones, and we can get them back when pitched to the Rotting Regisaur's ability. Rotting Regisaur also benefits from our deck running far more lands than we need, and that eventuality is intentional, we want to have extra lands to make sure we are consistently curving out, have cards to discard to keep our value in hand to play when we have a turn three Regisaur, and all around win.

You are gonna want to give this list a play. It's just too good - too effective, too capable to ignore, and with the way the meta is shifting, this deck is perfectly placed to make deep runs in ranking and events.